I was tasked with concepting the Graveward boss on Eden 6. The scale of the thing made it a challenge to figure out but ultimately it turned out pretty cool in the end. Wasn't expecting to a do a boss monster for this game but here we are!
Ortho and explorations of parts. The idea was for it to be an Eridian creature but formed of the environment around it so various ship parts, rocks, plants, and roots.
Head studies. I wanted the head to mimic the shapes of the Eridians that formed it.